[Zekta] whispers: What's the point of getting gold anyway?

Aug 22 2009

The Joy of Quick Auction

Zekta Chan
Zekta Chan

The Quick Auction Plugin never localized to my language, and thus I had never used to it before…

Which proved to be, a big mistake…

Today, I was having a cold and take a day off.
On the bed I recalled Belsebub had in his post


I take the time to localize the addon myself (more like a hack, since I only localized the part I needed)

and BANG,  it shocks me…
It address the most time consuming part in my glyph-making industry, stock checking, listing and undercutting (I don’t do it, since it’s too time consuming without QA).

The Cancel Auction part seems having some problem, I’ll take a closer look soon.


WIth some configuration, I guess I can be much more efficient on glyph market than before… ;)

For anyone who didn’t tried the QA2, you should…

I am happy… :)

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Aug 20 2009

Missed spot on Farming

Zekta Chan
Zekta Chan

Although personally I dislike farming,

It is indeed a good place for starter’s gold.

Will got a nice article on his insightful spot for farming at wowconfidential

I would said it’s quite creative, and found a missing gem on the market. Which is the essence of a great trader. If you gotta farm, farm smart..

In his word…

It’s a video I made a few days ago which show how I make 700+gold/hour, one of my top methods of making gold:

It’s by farming Boar Ribs. I can farm 65/hour and sell them for 3.95g each.

A lot of people who power level cooking will buy mats up on the AH and for some reason Boar Ribs are in really low supply and high demand.

I make 700+ gold an hour farming this from my route. (it says 500+ g/hr but I am now selling for 3.95g each instead of 2.95g)

check it out here:
http://www.wowconfidential.com/2009/08/13/earn-500-gold-an-hour-from-boar-ribs-cooking-powerleveling-item/

Nice article, indeed…

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Aug 17 2009

Why Having Alts increase Gold/Hour

Zekta Chan
Zekta Chan

Why Having Alts increase Gold/Hour

In respond to Gevlon’s Post
No, I am not against his point.

But Rather I want to point out why people think (Or may be indeed there are) there is a synergy

  1. Time reduced on listing and buying (Gevlon’s point)
  2. Reduced some factor on price fluctuation (Since you had more way to get what good you want, e.g. Infinity Dust for Bags, can be from Gears (Disenchant) / Eternal Earth (JC/Disenchant) rather than LFCrafter)
  3. More Profession, really means more Gold/Hour! (Thus the Reason for this post)

Why More Gold/Hour

Said giving a profitable profession A, (Same apply to dailies as well)
There are Three Operation to earn gold
A1, yields A1g/hour
A2, yields A2g/hour
A3, yields A3g/hour
for A1g>A2g>A3g, a rational person will always pick A1 first…

the catch is, A1g will decrease if you keep doing Operation A1 …. (Making/Selling too much Netherweave bag, will result in returning bags, which increase the deposit cost and time needed)  Diminishing_returns

Gaining access to an additional profession grant him more choices, (Think of open up new daily quests for a player, with similar Gold/Hour Ratio to the existing ones…)
Say Profession B, with A1>B1>A2>B2>A3>B3

With a player can only do 3 Operation,
Player with only A will do (A1,A2,A3)
Player with both will do (A1,B1,A2)
Which always had a higher Gold/Hour  (B1 > A3) by definition

Exceptions

1. One operation already use up all the time of the player’s play time. (e.g. for Casual Traders or glyph making (Which need very long AFK time))
in that case, Since Player can only do one operation, picking one profession is enough
2. There exist one or two Master profession with All A > Bs

In which case, having another profession gives you no benefits at all…

However, Don’t

Don’t mistaken me of agreeing on leveling alts for profit
Even with DK, that’s a large chunk of time to spend, The extra Gold/Hour just couldn’t justify it.

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