Why Having Alts increase Gold/Hour
In respond to Gevlon’s Post
No, I am not against his point.
But Rather I want to point out why people think (Or may be indeed there are) there is a synergy
- Time reduced on listing and buying (Gevlon’s point)
- Reduced some factor on price fluctuation (Since you had more way to get what good you want, e.g. Infinity Dust for Bags, can be from Gears (Disenchant) / Eternal Earth (JC/Disenchant) rather than LFCrafter)
- More Profession, really means more Gold/Hour! (Thus the Reason for this post)
Why More Gold/Hour
Said giving a profitable profession A, (Same apply to dailies as well)
There are Three Operation to earn gold
A1, yields A1g/hour
A2, yields A2g/hour
A3, yields A3g/hour
for A1g>A2g>A3g, a rational person will always pick A1 first…
the catch is, A1g will decrease if you keep doing Operation A1 …. (Making/Selling too much Netherweave bag, will result in returning bags, which increase the deposit cost and time needed) Diminishing_returns
Gaining access to an additional profession grant him more choices, (Think of open up new daily quests for a player, with similar Gold/Hour Ratio to the existing ones…)
Say Profession B, with A1>B1>A2>B2>A3>B3
With a player can only do 3 Operation,
Player with only A will do (A1,A2,A3)
Player with both will do (A1,B1,A2)
Which always had a higher Gold/Hour (B1 > A3) by definition
Exceptions
1. One operation already use up all the time of the player’s play time. (e.g. for Casual Traders or glyph making (Which need very long AFK time))
in that case, Since Player can only do one operation, picking one profession is enough
2. There exist one or two Master profession with All A > Bs
In which case, having another profession gives you no benefits at all…
However, Don’t
Don’t mistaken me of agreeing on leveling alts for profit
Even with DK, that’s a large chunk of time to spend, The extra Gold/Hour just couldn’t justify it.