My little special setup on Glyph Industry
Note: This is a glyph selling goblin post, if you are not interested in this profession, you may skip the rest (Thanks for coming though)
As I said before, I had been using KevMar’s Addon Beta, I changed some config to suit my own need.
I’ll share that with you guys here.
From the code and KevMar mentioned, there would be a threshold function, skipping the glyphs which are too cheap to produce. (Better to buy them from the Auction as he suggested, not working on my beta version yet…)
There is also a skip single option which skips all the one glyph only entry.
It is nice, but I would like a more extensive one.
My setup:
I am listing 4 glyphs at a time (by QA2), and I would maintain a stock of 8 glyphs. I post the glyph twice a day, so this effectively a 2 rotation of glyph listing. I am crafting every two day, with KTQ, that save my time a lot.
My hack to the Mod:
Instead of filling up the stack, I get to work like this.
I wouldn’t craft a glyph, unless it’s lesser than 4 in my stock. (The 1-2 crafting entry will increase the queue a lot)
For the glyph I had to craft, I make some more. I’ll craft [Amount Need to Craft] * 150% instead of [Amount Need to Craft].
That is
| Stock Left | Amount need to Craft | Actual Crafting Amount |
|---|---|---|
| 8 | 0 | 0 |
| 7 | 1 | 0 |
| 6 | 2 | 0 |
| 5 | 3 | 0 |
| 4 | 4 | 6 |
| 3 | 5 | 7 |
| 2 | 6 | 9 |
| 1 | 7 | 10 |
| 0 | 8 | 12 |
Objective
What I am trying to do, is to bulk the crafting queue of each craft into a bigger stack, so I would reduce the time I need to click the XXX process button in Skillet.
I’ll wait till I lack a large amount (Instead of crafting one or two), and also restocked over the the target size, to allow more room for buffer.
Example:
- The worst case scenario: one glyph sold between each ktq scan.
In the previous system, I had to craft that glyph each time it scan, now I only need to do one every 6 scan (Re-craft at cycle 4, then I am overstock with 2 glyph), A longer craft time, but I reduce my queue click at 6 to 1. - Popular glyph, the faster the glyph consume, the system will overstock more, effectively increase the buffer space.
Some of you may notice, in this scheme, even with the extra crafting, I will never overstock a glyph more than 20 (The stack size), so I will not run into bag slot problem as well.
Summary
This reactive setup hopefully will save up much of my time on restocking. Now only if I can get my mail faster……..
P.s 1
If anyone interested in my little hack, just leave a comment,
I’ll have the code released. (And I guess that would be after KevMar’s public release first)
P.s 2
Some explanation, if you care enough – I don’t like camping the AH, so the possible profit is my acceptable loss, and I am not able to sustain the need of my server, the profit per glyph and the glyph crafting time will overwhelm my play time, so, No, I didn’t use the Gevlon Method.




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September 9th, 2009 at 7:03 pm
I craft with the same numbers “obviously”. However you’re right, while it’s intuitive, it’s far from obvious.
September 10th, 2009 at 12:06 pm
Indeed, it’s intuitive. My highlight is the stack size and what number to craft though…
With Kevmar’s effort, I can have the script do the calculation, instead of see toolstip, calculate, and input again for the 3XX glyph
I do need 3 Alts to put all those glyph on now. Since I sold every single glyph beyond my threshold, as you said that before “we only supply what they want, not educate them what to buy”
September 9th, 2009 at 11:13 pm
Nice idea. I think you can so something like that with the script I have. Make a table that looks at the result of this to see how close it got to the one you have. (well, before you made your changes and on my most recent version).
/ktq enable skipsingles
/ktq queue 6 glyphs
/ktq queue 7 glyphs
Because my queue command adds to the queue it will add the same glyphs again.
I will make a few posts next week talking about some of the tricks like this that we can do with my script.
September 10th, 2009 at 12:11 pm
Well, it’s pretty close

but well, changing the code is easier for me to figure out that,
Looking forward to your post on that,
And I agreed that adding extra function to the code would just confuse the mod users. I would consider this as a uncommon usage.
On the other hand, I would rather put a “under line XX: add this line” code instead of re-release your code… (Since the modification is so tiny)
September 11th, 2009 at 12:57 am
I could adjust the code so it would be easier for people to make chages like that.
September 11th, 2009 at 1:26 am
That would be nice
Just a side note,
I found that many trader is Engineering/IT Discipline…
I am sure you had a programming background, So are Markco, Seth and I.
And I recall Gevlon is on Aerodynamic, if memory serves.
Coincident or …. ?
September 11th, 2009 at 2:50 am
God you Nerds make me feel so dumb, jk… great Idea.
September 11th, 2009 at 2:46 pm
Because we had too much time
when we are stareing on the mail box, waiting it to refresh
Strange things happened at those moment
September 19th, 2009 at 3:01 am
hey zekta, i know the mods req. for this are skillet and altoholic. i cant seem to get the thing to work, only errors. my question to you is what releases of these addons (skillet, altoholic) are you running to get kevmar’s addon to function correctly?
September 19th, 2009 at 2:24 pm
Sorry for a late reply,
but I guess Kevmar would be the right guy to answer your quest…
Anyway, I am still using the version of altohlic and skillet that they posted in JMTC forum. I am not sure about the new version yet (the “If it work, don’t fix it” principle)
September 26th, 2009 at 6:48 am
Whats the hack to the mod? or is it just something you do?
September 27th, 2009 at 1:19 am
I edit the code a little to suit my need,
we call it “hack” in old traditional programmer term for this type of changes.
October 13th, 2009 at 10:05 pm
As far as the mail problem is concerned,you can always type /console reloadui and the mailbox will insta-refresh…well,depends on how fast your computer loads WoW up
October 13th, 2009 at 11:09 pm
merely any difference in my case XD
too many addon and data in WTF I guess…
That’s why I rather let the 45 seconds pass by…
November 19th, 2009 at 4:30 pm
I’m interested in the “hack” that would allow a variable system of glyph production rather than the strict xqueue or skipsingles option.
November 19th, 2009 at 4:40 pm
As I hadn’t update to the newest KTQ, the following line number should be wrong…
(And I didn’t craft for 2 weeks now)
Just give you the idea how to change it….