Change of Player Composition in Battle Ground
Zekta Chan
Especially true on the 71 to 80 AV Bracket (As of pre-3.2.2)
Player Composition
1. Serious Pvper – Who want to win the battle with strategy and group work.
2. Gankers – Who want to show how powerful they are, by one hit others. And they can’t twink anymore, since they can only face player who are twink as well (From the XP lock system). They want to slaughter, not a fair game… (I am not saying all twink are ganker, but the ganker had a large portion of the pre-3.2 twink community)
3. Low level pvper, (and now, Leveler) – The High level player (e.g. 80 or 70) used to boo them for dragging back the team. But they become the major group in Battle Ground now.
What happened in 3.2
Group 3 increase dramatically, just like what happened welfare Epic handed out back in TBC.
Incentive of leveling in AV is huge (I got a level (73) in AV in 8 battles on Sunday as well).
Group 2 increased as well,
Since the twink battleground do not work anymore, rather than spending hour in the wild for picking low level player, they can just kill those 72-74 player, who are definitely squishy for them.
Conflict of interest
Player in Group 1 and 3 want smooth battle, fast-game since XP only reward on achieving goals only.
While Group 2 (Gankers) don’t give a damn, they just want to show how IMBA (they think) they are, they are the guy who (attempts) kill everyone they come across, start fight in cross road, which will ends up in a turtle game.
Summary
Pre 3.2, the effect of gankers is much more devastating. Since in the past, opposite group 1 players are powerful enough out-weights the gankers,
while in 3.2 the leveler is helpless against them (And thus fuel them with oil).
Thus the setup will shift the balance of fast game to turtle game.
The 3.2.2 71-79, 80 bracket change should able to ease the problem.
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Tags: Tags: PUGs, Thoughts, Wow Econ Research Project
| posted in Wow Econ Research Project



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