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	<title>Phase 3: Profit ! &#187; Guild</title>
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		<title>Guild in Cataclysm : To Reduce Divorce Rate ?</title>
		<link>http://Phase3Profit.net/2009/09/guild-cataclysm-divorce-rate/</link>
		<comments>http://Phase3Profit.net/2009/09/guild-cataclysm-divorce-rate/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 09:04:09 +0000</pubDate>
		<dc:creator>Zekta Chan</dc:creator>
				<category><![CDATA[Wow Econ Research Project]]></category>
		<category><![CDATA[Blog Link]]></category>
		<category><![CDATA[BlogoSphere]]></category>
		<category><![CDATA[Goblin]]></category>
		<category><![CDATA[Guild]]></category>

		<guid isPermaLink="false">http://Phase3Profit.net/?p=1518</guid>
		<description><![CDATA[<p>I hesitative to talk about the guild changes of cataclysm, I know it will be huge, but since it’s not set, so I don’t want to talking about it much before.</p>
<p>Heat <a href="http://www.pinkpigtailinn.com/2009/08/cataclysm-triumph-of-social.html">discussion</a> had been on, and I am with the <a href="http://greedygoblin.blogspot.com/2009/09/cataclysm-of-guilds.html">goblin</a>.<br />
Guild life won’t be better, same people, different game setup.&#160;(Just another thing to grind, IMO)<br />
M&#38;S will still out-number the player with the right attitude (or Elite-Jerk at their view).</p>
<blockquote>
<p>Attaching player’s effort to keep them to a guild,<br />
= <strong>Enforce a harder divorce policy in a country to reduce Divorce Rate</strong>
</p></blockquote>
<p>Of course the benifits on the guild (IRL, tax reduction from goverment) will make player hesitative to look for a better guild, and stay in a guild (Sololist on Elnia &#8216;s term).<br />
It surely will decrease divorce rate (Guild Hopping) and increase the number of couples (Player stay in guild, rather than soloing).</p>
<p>But will that increase <strong><u>happy marriage</u> (Which we really want?)</strong><br />
or just prolonging painful matches?</p>
<p>We&#8217;ll see&#8230;</p>
<p>P.s<br />
Once again, I respond on topics rather than a original one, call me traffic leecher if you want to, but I rather post my comment here than a sinking long list of comments <img src='http://Phase3Profit.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></description>
			<content:encoded><![CDATA[<p>I hesitative to talk about the guild changes of cataclysm, I know it will be huge, but since it’s not set, so I don’t want to talking about it much before.</p>
<p>Heat <a href="http://www.pinkpigtailinn.com/2009/08/cataclysm-triumph-of-social.html">discussion</a> had been on, and I am with the <a href="http://greedygoblin.blogspot.com/2009/09/cataclysm-of-guilds.html">goblin</a>.<br />
Guild life won’t be better, same people, different game setup.&nbsp;(Just another thing to grind, IMO)<br />
M&amp;S will still out-number the player with the right attitude (or Elite-Jerk at their view).</p>
<blockquote>
<p>Attaching player’s effort to keep them to a guild,<br />
= <strong>Enforce a harder divorce policy in a country to reduce Divorce Rate</strong>
</p></blockquote>
<p>Of course the benifits on the guild (IRL, tax reduction from goverment) will make player hesitative to look for a better guild, and stay in a guild (Sololist on Elnia &#8216;s term).<br />
It surely will decrease divorce rate (Guild Hopping) and increase the number of couples (Player stay in guild, rather than soloing).</p>
<p>But will that increase <strong><u>happy marriage</u> (Which we really want?)</strong><br />
or just prolonging painful matches?</p>
<p>We&#8217;ll see&#8230;</p>
<p>P.s<br />
Once again, I respond on topics rather than a original one, call me traffic leecher if you want to, but I rather post my comment here than a sinking long list of comments <img src='http://Phase3Profit.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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