[Zekta] whispers: Goblin Wisdom - Grind won't make you rich, but they cure empty stomach.

Oct 9 2009

LF Wow-econ Writer

Zekta Chan
Zekta Chan

LF Guest Poster!

A little short blog update…

As you may notice, I started my raiding career with my New Main Notus..
I am still work hard to balance time on blogging, raiding, work and family (especially with gf)

I would really want some help on having guest poster here…
A little summary of the state of the blog. There are 5 type of post we had here now

  1. Reactive post – post that reply to others’ post, thoughts and comments
  2. Wow Econ, Some economic perspective to Wow, including trading, player behavior, guild, pug etc. (Included but not limited to Gold-Making)
  3. Trader Tips – Fellow trader’s tips, e.g. how to start a bank guild
    (notice: not guild bank), New Add-on, Market Change
  4. Me as player – Rant, Goblin type – thoughts on Raiding,
  5. Others – Silly post and Not-so-Weekly Report for instance

I had been posting like 4(Player), 1(Reactive), 5(Others), 3(Trader), 2(Wow-econ)…

In which I would like more post on 2(Wow-Econ) and 3(Trader-Tips).

I would consider Wow-econ post is hardest to write (for me), since it’s usually long and hard to polish…

I am continuously looking for guest poster on these topics, If you had an idea would want to talk about, and think this blog is worthy for your publication, please contact me

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Oct 8 2009

Secret! Reason behind Post-Patch Price Spike Of Fish

Zekta Chan
Zekta Chan

Fishing Bot

Did you notice, after each patch,
The price of Fish and Eternal Water will raise?
And then fall back to normal after 1-2 week?

Demand for buff food increases after patch? That’s one of the factor…
But Today I’ll tell you a secret one….

Fishing activities, reduced a lot after each patch. But after 1-2 week, they’ll return to normal.
The shortage of supply will cause the spike.

One of the reasoning would be fisher gone to raid, after the patch.
That’s possible too…

The Reason

But one of my friend got another explanation.
The 1-3 week is highly co-related to the bot-program update schedule.
On the very day the new bot version hit the net, price start to drop significantly.

You don’t need a bot nor be a fisher to get profit

By knowing this cycle, you can just buy those fish when the price lay low and Supply the market in those 1-2 weeks. Beware that you need to sell all stock in 2 weeks though…

Thoughts

Sadly,
I don’t have enough data to prove this observation…
Maybe anyone can continue this work?

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Sep 24 2009

Change of Player Composition in Battle Ground

Zekta Chan
Zekta Chan

wow_motivation_poster_dedication

Especially true on the 71 to 80 AV Bracket (As of pre-3.2.2)

Player Composition

1. Serious Pvper – Who want to win the battle with strategy and group work.
2. Gankers – Who want to show how powerful they are, by one hit others. And they can’t twink anymore, since they can only face player who are twink as well (From the XP lock system). They want to slaughter, not a fair game… (I am not saying all twink are ganker, but the ganker had a large portion of the pre-3.2 twink community)
3. Low level pvper, (and now, Leveler) – The High level player (e.g. 80 or 70) used to boo them for dragging back the team. But they become the major group in Battle Ground now.

What happened in 3.2

Group 3 increase dramatically, just like what happened welfare Epic handed out back in TBC.
Incentive of leveling in AV is huge (I got a level (73) in AV in 8 battles on Sunday as well).

Group 2 increased as well,
Since the twink battleground do not work anymore, rather than spending hour in the wild for picking low level player, they can just kill those 72-74 player, who are definitely squishy for them.

Conflict of interest

Player in Group 1 and 3 want smooth battle, fast-game since XP only reward on achieving goals only.

While Group 2 (Gankers) don’t give a damn, they just want to show how IMBA (they think) they are, they are the guy who (attempts) kill everyone they come across, start fight in cross road, which will ends up in a turtle game.

Summary

Pre 3.2, the effect of gankers is much more devastating. Since in the past, opposite group 1 players are powerful enough out-weights the gankers,

while in 3.2 the leveler is helpless against them (And thus fuel them with oil).

Thus the setup will shift the balance of fast game to turtle game.

The 3.2.2 71-79, 80 bracket change should able to ease the problem.

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