[Zekta] whispers: What's the point of getting gold anyway?

Apr 9 2011

Obsidian Shuffle: The End is Near?

Sovrun
Sovrun

MMO-Champion mentioned that changes are coming on the 4.1 PTR that will significant change the Obsidian Shuffle.  Alright, what exactly does this mean?  For those of us who have been taking advantage of high vendor prices for the uncommon gems from Obsidian, it means that the easy 9G per gem is going away.  Most place on the blogosphere seems to be taking the stance that the sky is falling.  However, I am not too sure just yet.  It will have a dramatic change on the Game of to the Auction House.  But there should still be profit, just maybe somewhere else.  Let’s take a quick look on the impacts.

Jewelcrafting – Yikes, this doesn’t look helpful

Mining – Yikes, the floor price is dropping

Engineering – Well, maybe we can find something

Blacksmithing – This has got to be good, right.

Jewelcrafters:  Form a Union Now…

This is something that was predicted a long time ago, but it was for a long time ago.  Just as Cataclysm launched many were saying that the uncommon gem prices strangely high.  I remember an episode of Call to Auction where they discussed it quite a bit.  At the time, I thought it would change in a hot fix like the Maelstrom Crystal changed that caught my Alchemy/Enchanter with worthless non-DE-able stones.  Yet, the change never came.  Now, I would like to see this a good news.  We have been looking forward to the introduction of Epic Gems.  This might be the right time for that.  Blizzard would need to nerf the uncommons gem prices if they were introducing Epic to avoid a mad rush to Jewelcrafting.  I think that Jewelcrafting will still be profitable, but the shuffle may end up more similar to the Wrath Saronite version.  It’s more work, but more goods for the Auction House as well.  I’ll reserve judgment until the change goes live, but we need to form a Union now.  I don’t want to picket the AH, but there has to be something we can do as a group.

This may induce a side effect on the Herb, Alchemy and Inscription market as Herbs are purchased to Transmute Uncommon Gems into Rare versions.  This will likely not to be too significant as the demand for Rare Gems will likely be fairly steady.

Mining:  Whiskey Tango Foxtrot…

I can’t think of a way to phrase this nicely.  Miners just got a big face full of coal dust.  Try not to get Black Lung and die.  The floor price for Ore is taking a huge hit.  Farming gold per hour will take a beating.  It is not likely to be the 92% hit that the Uncommon Gem price is taking, but it will be significant.  I guess this is one way of combatting bots.  At least, there may be some demand from Engineering and Blacksmithing.  It is likely to make Smelting a viable option as well.  It’s not all bad news, but it’s hard to say that there is a silver lining.

Engineering:  Woot!?!

This is a great thing for Engineering.  I don’t know about you, but I have been disappointed with my 525 Engineer.  I just haven’t been able to find any real profits in with the Cataclysm Engineering items.  I like the utility of my Killshades and cogwheels, but well…. it’s been tough.  Now, I need to plan and find any recipes that I don’t have yet.  I am hopeful that my Engineer Alt can finally make it into the gold making rotation.

Blacksmithing:  Woot!!!!!!!

You mean something besides buckles might generate a profit.  How can this not be good?  Mats will be down, but there is more.  The recipes require Elementium Bar which should be cheaper as well.  High level Blacksmithing will be cheaper than ever.  Combine this with the Call to Arm, Dungeon Finder change and we could see an increase in demand for plate tanking gear.  Argh, It looks like I will be spending my time getting another alt to 84.

Are you happy now?

Well, you should be.  The marketing is shifting.  This can lead to a tremendous opportunity for many of us.  I hope to be well into the black and I wish you amazing success as well.

Happy Selling!

 

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| posted in Goblin-Report, Wow Econ Research Project


Mar 28 2011

Sovrun’s Debut

Bigjimm
Bigjimm

Dear Reader, Sovrun recently got in touch with me and asked if he could try a guest post on P3P. After a little back and forth, he crafted the following. Sovrun is a fellow AIE’er, has a ton of WoW gold, and is generally worth listening to. So, without further ado, let’s give him a chance to speak up!

GL!/bow -Jimm

 

Econ 101: Introduction to the WoW Economy
By Sovrun

Hello all, I should really start off by explaining a little about myself prior to moving into the dirt.  I have been playing WoW since the launch of Wrath.  Yes, I am a Wrath baby.  It’s okay.  Call me what you want.  I don’t have time for participate in the end game much.  I guess this is what makes be an altaholic with a professions issue.  A friend of mine asked my to take up writing about the WoW economy as a substitute for the typical 12 step program.  So….here is step one.

The first step into any venture is to understand the market to see what opportunities exist and help to define your angle and strategy.   Well,  that’s a load of nothing specific.  What does this mean?  If you look at the market you will see that it behaves similar to many of the real world markets, but just not the ones that you are likely thinking of   You are not going to make headlines because of the latest do-dad that your innovative team of engineers just came up with, no matter how thin you screen is.   The WoW economy is a nuts and bolts industry.  No really, it’s just like buying nuts, bolts, screws and nails.  You are not going to find any cults of fruit that will buy anything that Harrison Jones is offering.  You, nor I, have that kind of pull with our “Made by” tags. 

So what do I mean by Nails…  Nails are your typical bulk items that sell in high volumes, but have no real differentiation.  Yes, there may be a nail built by some amazing designer, but most will settle of the less wonderful bulk item.  They may be different size or for a specialized use, but they are still basic and no one cares were they come from.  Did I just describe the Bag Market?  Of course, I did.  Items that fit into this category are the types of things that are in high demand with generally low margins.  Think Bags, Fortune Cards, Belt Buckles when you put items into the Nails category.

Ok, but Screws?  Have you ever bought a screw?  Screws are more specialized than nails.  Companies that are participating in the Screws Market must create different variations to meet the customer’s fickle demand.  Are these descriptions hitting home or what?  Yes, you guessed it.  The screws market is similar to Gems, Enchants and Glyph.  These items sell really well, but you need the breadth of scope to capture the sales.  If you only sell one type of Gem, Enchant or Glyph, you can pretty much guarantee that you will not make much in the way of Gold.  Even the rare recipes don’t sell as often or have as much profit potential as the group in general.

The Nuts and Bolt market is even further specialized.  The main difference is that they are complimentary.  This category is made up of item that may be subcomponents, most blues and epic items, recipes and pets.  These items may warrant a premium, but sell at a lower rate than the other two categories.  Yes, there are many niche items in this area that will do really well, but the risk is also higher than the other categories.

This can’t really just be about renaming groups of items into something you can find at the local hardware store.  Again, you are way smart than…well, the small screen staring back at me.  Once you understand which segment you are selling to you need to ensure that you are profitable.  Add-ons will help understand what items are currently not selling for.  But to ensure profitability, I recommend manually setting a minimum threshold that ensures financial growth.  Feel free to undercut as much as you want as long as the item is still posted above you costs.  Needless to say, companies don’t stay in business long selling everything at a loss.  There is no such thing as a loss leader on the Auction House.  I don’t want to go into pricing strategies at this time, but stay mindful of your ratio of Price to Cost.

Each segment requires a different strategy to attach. 

Nails have high competition, but you don’t have to be to lowest priced supplier on the Auction House to sell.  The demand will allow you to have long posting cycles with high volumes.  Let’s just call it a low time investment category. 

I also put the gathering professions in this category. Herbs, Ore, Cloth, and Leather are also additional examples of Nails.  The real difference here is thinking about how these items are used in the professions and by popular add-ons.  For instance, Trade Skill Master is gaining momentum for heavy Auction House Users.  The TSM Shopping Scan will only consider herbs or ore stacks that can evenly create inks and gems during it’s semi-automated buying cycle.  Based on this information alone, it doesn’t make sense to post Ore and Herbs in anything but groups of 5, 10, 15 and 20.  Otherwise, you miss the opportunity to sell your raw materials to potential manufacturers.

Screws, on the other hand, have the demand spread throughout the category.  These are typically fiercely competitive where only the lowest priced items will sell.  My experience with the glyph market is that when you have complete glyph coverage, the 12-hour posting window is way too long.  You actually will sell the vast majority of items within the first hour or two.  These two characteristics combine to make this a high time investment category.  Additionally, this category is ripe for price resetting, but I will cover this more under pricing strategies

Lastly, the Nuts and Bolts category is similar to the Nails in that long posting cycles are typical, but the demand is much lower.  In fact, you may be the only item on the AH and not have a single offer.

In my next segment (no pun intended), I will go into pricing strategies.  How do I price my items?  Do I undercut?  By how much?  How can two hunters help?  You got it.  I’ll explain it all next time…. Until then, have fun and make more copper than the next guy.

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Mar 16 2011

P3P’s Idiot’s Guide To Archaeology

Bigjimm
Bigjimm

It’s time to talk about the newest profession, Archaeology. Let’s do it Idiot’s Guide-style; in case you’ve forgotten, look back at the last time we did this to see what I mean by that. Let’s go!

What is Archaeology?

Archaeology is a secondary profession that allows you to find stuff in various zones in game. The zones show up on your map, and are level-dependent. You find archaeology fragments and then assemble them into stuff. Usually you assemble common (read: grey vendor trash) items, but sometimes you get rares. The rares are usually vanity-type items, but there are a few pieces of weapons and armor, including the much sought after Zin’rohk. Here’s a link to the wowpedia article, complete with a full list of rares.

No, seriously, what is Archaeology?

Archaeology is a huge waste of time. That’s about it. It’s like vanilla fishing. A little dot pops up on your map, you fly across the continent, survey, find the pieces, and come back.

Wait, survey?

Indeed. You get a function to “survey.” This is basically how you use archaeology. You get in a zone that’s marked on your map and you survey. A little survey tool appears, and the color of the light on the tool indicates how near or far you are from the fragment. You keep surveying until you’re close enough to find the fragment, which eventually apprears as a lootable item on the ground.

(If you want more details, look any of the excellent guides online. For professions generally I like WoW Professions, but there are other good ones as well.)

I’m really just supposed to fly around and look for things?

Yep, that’s it.

Why would I do this?

Well, there are a number of reasons.

First of all, it’s definitely aimed at completionists and casuals. So, if you’ve got the completionist urge and just must fill up every bar, Archaeology is much better than killing Furbolgs or running Sethekk Halls, again, to try to get that Druid Bird mount that never drops.

There is some money to be made. Occasionally you get common items that are worth a few hundred gold, and that’s nice. And you do get a shot at some fun vanity rares that will turn you into a bug, speak with dark gods, or let you go home with a dwarf chick. All in all, there are a few pets, a mount, and some other fun stuff.

What’s the downside?

It’s a huge, ripping, screaming waste of time. I mean, even more than WoW is. It’s horrendously boring- you just fly, survey, pick up a dozen or so fragments in a zone, and then fly ACROSS THE CONTINENT to pick up another dozen or so fragments. Then you assemble whatever you’ve been working on, and there’s a magical moment when it’s unclear what will pop up next. Then, when it isn’t Zin’Rohk but is, instead, just another stupid bijou, you almost throw your computer out the window.

So, if it’s so boring, how far along are you, Bigjimm, right now?

I’m umm…. I’m *cough* maxed. I’ve found more than 100 commons. I’m almost a Professor (18/20 rares as of this post). In fact, I’ve done almost everything that I can. (I’m not an alchemist, so I can’t find the recipe for the Vial of the Sands.) Yes, it’s a horrible waste of time. But… it’s oddly addicting. It’s Whac-A-Mole on your map, except that there’s always more moles (ie: zones) to whack (ie: survey). There can’t ever be less than four, so… I just keep looting them.

And, in fact, Archaeology works perfectly for people like me. I don’t raid anymore and don’t have any desire to. I haven’t even done all the heroics. I play at night, when I’m so wound up from working (in a restaurant) that I can’t sleep, but don’t want to think about anything. When I log on at 11pm or midnight, I don’t want to move out of the goo, I don’t want to stare at a boss’s crotch or tank the ads or anything like that. I just want to listen to a few podcasts, have a glass of milk or maybe my preferred adult beverage, and relax. Archaeology is the casual profession, bar none.

Any final thoughts?

I did get Zin’Rohk. So… I feel a little guilty about that. And Archaeology does give you time to talk to your guildies while you’re flying around. When you’re a member of AIE, that’s a good thing. (Especially when they stroke my ego a bit.)

Markco... who?

In conclusion: don’t do archaeology to make money. It’s roughly about as much gold per hour as questing… so not good at all. But it is relaxing and fun, and I like it.

One final note: I’ve received a lot of feedback, here on the blog and in-game, regarding my upcoming move. Thanks to everyone who took the time to wish me well. I genuinely appreciate it. As ever, we here at P3P look forward to all your feedback. If you have a sec, take some time to leave a comment on this post. We read them all.

GL! /bow

Jimm

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| posted in Goblin-Report, Starter Cash